Senin, 28 Februari 2011

Accretia Empire Specialist Job Guide

Accretia Empire Specialist


Specialist >> Engineer (Lv30) 
Engineer  >> Scientist (Lv40) or Battle Leader (Lv40)








 Engineer (Lv30)
Engineer type of specialist is a professional producer and at the same time they can fight in combat. They are a diverse class.
Class Bonus
• Weapon/Shield 500
• Armor 500
• Ammo 4500
• Light Guard Tower (x3)
• Ruby (x6) and Obsidian (x6)
Gain 1 skill
• Set Gaurd Tower - can create gaurd towers using gems and Gaurd Tower parts (ability, FP=0, Recharge=0, Duration=”several hours”)

 Scientist (Lv40)

Main supplier of the Accretian Empire. They can repair wounded soldiers in battle and recover their defense abilities.
Class Bonus
• Weapon/Shield 600
• Armor 600
• Ammo 10,000
• Defense PT 180,280
• Choice of amulet (12% HP/FP increase) or 10 high-grade gems of choice. (Amulet cannot be traded or removed off the character.)
Gain 2 skills
• Gauge Recovery - restores a player's defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)
• Instant Repair - Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A)

 Battle Leader (Lv40)

Main battle supplier for the Accretian Empire. Their unique ability to increase the speed of their allies and decrease the defense of their opponents makes them invaluable in combat situations.
Class Bonus
• Melee PT 165,257
• Range PT 165,257
• Launcher PT 165,514
• Defense PT 90,140
• Shield PT 90,140
• Weapon/Shield 300
• Armor 300
• Ammo 5,000
• Encourage amulet (12% HP/FP increase) (Amulet cannot be traded or removed off the character.)
• 4x [100 ammo] magazines of special debuff grenades
Gain 3 skills
• Turbo Boost – doubles speed (ally/self, FP=90, Recharge=20s, Duration=300s)
• Stone Statue – turns you into an invincible stone statue (self, FP=90, Recharge=60s, Duration=30s)
• Gauge Break – decreases target’s defense gauge (enemy, FP=90 + SP=120, Recharge=60s, Duration=N/A)

Accretia Empire Ranger Job Guide

Accretia Empire Ranger


Ranger >> Scout (Lv30) or Gunner (Lv30)
Scout   >> Phantom Shadow (Lv40) or Dementer (Lv40)
Gunner >> Dementer (Lv40) or Striker (Lv40)






 Scout (Lv30)

Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. Their class skill allows them to go invisible and sneak behind enemy lines.
Class Bonus
• Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Firearm
• 2x Blasting Powder Trap
Gain 3 skills
• Cloaking Device - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
• Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
• Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s)

 Gunner (Lv30)

Gunner type of rangers are well balanced in both close and long range combat. All Accretian classes can use a launcher but Gunners are the class that can use them best.
Class Bonus
• Launcher PT 122,286
• Defense PT 34,393
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Launcher
Gain 3 skills
• FlashBang – cancels your target’s attack (mob, FP=60, Recharge=10s, Duration=N/A)
• Target Fix – precision launcher shot (enemy/mob, FP=60, Recharge=20s, Duration=N/A)
• Compound Siege – powerful launcher attack (siege mode) (enemy/mob, SP=240, Recharge=20s, Duration=N/A
)

 Phantom Shadow (Lv40)

They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly.
Class Bonus
• Range PT 550,857
• Defense PT 450,701
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• Lv40 Throwing Knife (white/normal)
• 3x Advanced Blasting Powder Trap
Gain 2 skills
• Illusionist - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A
)

 Dementer (Lv40)

They help their allies to escape from danger. They are programmed to sacrifice their lives to complete their mission. They can assist their allies in retreating from battle.
Class Bonus
• Range PT 826,286
• Defense PT 300,467
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Ammunition
Gain 3 skills
• Self Destruct – turns the user into a time bomb, and decreases HP to 1 (self, FP=90, Recharge=300s, Duration=300s)
• Mind Poison - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
• Gate Capsule – creates a portal that returns your party to a binding location (party, FP=90, Recharge=300s, Duration=?)

 Striker (Lv40)

The most powerful launcher class! They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force.
Class Bonus
• Range PT 944,327
• Launcher PT 944,327
• Defense PT 225,350
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Rocket Ammo
Gain 3 skills
• Dread Fire – powerful launcher attack (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Doom Blast – powerful combo attack (siege mode) (enemy/mob, FP=120 + SP=360, Recharge=60s, Duration=N/A)
• Siege Mastery – increases launcher attack power (self, FP=90, Recharge=10s, Duration=240s)


Accretia Empire Warrior Job Guide

Accretia Empire Warrior


Warrior    >> Destroyer (Lv30) or Gladius (Lv30)
Destroyer >> Punisher (Lv40) or Assaulter (Lv40)
Gladius     >> Assaulter (Lv40) or Mercenary (Lv40)







 Destroyer (Lv30)

Destroyer type of warriors are the main force for the Accretian Empire. They have a similar with other race’s warrior class but their unique class skills make it all the difference. They are specialized in close-range combat and they are the most powerful warriors among all 3 races.
Class Bonus
• Melee PT 91,714
• Defense PT 51,589
• Basic Melee Skill 2,500 (to all)
• Lv30 Intense Melee Weapon
Gain 2 skills
• Mangle – powerful attack combo (enemy/mob, SP=240, Recharge=20s, Duration=N/A)
• Shield Battery – maximum regeneration of HP/FP/SP (self, FP=60, Recharge=10s, Duration=120s)

 Gladius (Lv30)

Gladius type of warriors use one-handed sword and shield combo. What makes Gladius different is special shields. Their shields are very unique and powerful than the other races. Their class skills are executed using shields.
Class Bonus
• Melee PT 61,143
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield
Gain 2 skills
• Mega Shield - increases defense (self, FP=60, Recharge=10s, Duration=120s)
• Rapid Logic – Increases attack speed (self, FP=60, Recharge=10s, Duration=120s)

 Punisher (Lv40)

This force is organized as a biological force. They target their opponent’s weak points and use their special skills to trap their enemies.
Class Bonus
• Melee PT 826,286
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Offense Charger (+50% attack for 5 minutes)
Gain 3 skills
• Rage Slice – drains the target’s HP (enemy, FP=90 + SP=120, Recharge=30s, Duration=?)
• Magnetic Web – ensnares the target, rendering them immobile (enemy, FP=90, recharge=40s, duration=?)
• Magnetic Arm – Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s)

 Assaulter (Lv40)

Main attacker class! Strong offense and strong defense are well balanced.
Class Bonus
• Melee PT 550,857
• Defense PT 450,701
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Offense Charger (50% atk) or Defense Charger (50% def)
Gain 2 skills
• Capacity Engine – increases attack power (self, FP=90, Recharge=10s, Duration=240s)
• Limit Gauge – increases defense gauge by 200 points (self, FP=90, Recharge=60s, Duration=320s)

 Mercenary (Lv40)

To fight against their opponent’s force ability, they have special internal frame that uses chargers more efficiently against force.
Class Bonus
• Melee PT 413,143
• Defense PT 300,467
• Shield PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Defense Charger (+50% def for 5 minutes)
Gain 2 skills
• Elemental Power – increases all elemental resists by 50 points (self, FP=90, Recharge=10s, Duration=240s)
• Charger Excel – increases effectiveness of chargers (self, FP=90, Recharge=10s, Duration=240s)

Bellato Union Specialist Job Guide

Bellato Union Specialist


Specialist  >> Craftsman (Lv30) or Driver (Lv30)
Craftsman >> Mental Smith (Lv40)
Driver       >> Armor Rider (Lv40)







 Craftsman (Lv30)

The Craftsmen are suppliers who specialize mining, processing, manufacturing, and upgrading. Hence, they are usually assorted as a non-fighter, and can lead the game with great economic foundation.
• Set Guard Tower : A license to build a guard tower.

 Driver (Lv30)

The Driver’s specialty is handling armored equipments. Therefore, they acquire ranger’s general abilities before they use any armored equipments. In other words, you can play as ranger for some time and obtain a drivers license when you get promoted. Although every soldier in the union uses armored equipments, the Drivers have the greatest talent and can handle them better than anyone.

 Mental Smith (Lv40)

The Mental Smith, who has devoted themselves in development all these days, now they aid battles by preparing various weapons and armors and takes part in protecting their allies.
• Gage Recovery - Repairs the target’s damaged armor and fully recovers DP (ally/self, FP=90, Recharge=20s, Duration=N/A)
• Rebirth - Brings back life by using items that can recuperate an ally (ally/self, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A)

 Armor Rider (Lv40)

The Armor Riders are aces in handling armors. The armors they control can produce superior strength than others’.
• Armored Mastery - Studying more about their units so they can handle their units better (Passive Skill)
• Repair Discount – Getting discounts when they repair their unit (Passive Skill)

Bellato Union Spiritualist Job Guide

Bellato Union Spiritualist


Spiritualist >> Psyper (Lv30) or Chandra (Lv30)
Psyper      >> Wizard (Lv40) or Astralist (Lv40)
Chandra    >> Astralist (Lv40) or Holy Chandra (Lv40)






 Psyper (Lv30)

Psypers have greater force power than all other classes. They make use of this great force to overcome their enemies, and rarely use supporting force skills.
Class Bonus
• Fire/Aqua/Earth/Air Basic 10,000
• Lv30 Staff
Gain 1 skill
• Edian’s Soul - increases force attack power (self, FP=60, Recharge=10s, Duration=120s)


 Chandra (Lv30)

Chandras do not focus on battle. They make use of their abilities to help their allies instead. Their abilities are made up of holy force.
Class Bonus
• Holy Basic 30,000
• Lv30 Staff
Gain 2 skills
• Recall – recall all party members to your current location (party, FP=60, Recharge=10s, Duration=N/A)
• Wind Heal – heals multiple targets (self, FP=60, Recharge=6s, Duration=N/A)

 Wizard (Lv40)

These are the most offensive spiritualists in the Union. They make great use of the staff and dish out very effective damage.
Class Bonus
• Fire/Aqua/Earth/Air Basic 58,696
• Fire/Aqua/Earth/Air Expert 58,696
• 1 Elite fire spell of choice.
Gain 3 skills
• Sage Force - increases long range force attack ability (self, FP=90, Recharge=10s, Duration=240s)
• Deadly Staff – a melee attack with the staff which stuns the target (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
• Impact Force - attack spell that strikes from long distances (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)

 Astralist (Lv40)

They usually support their allies rather than fight on the front lines. Their unique abilities allow them to flee the danger of battle to safety with their party members.
Class Bonus
• Dark/Fire/Aqua/Earth/Air Basic 58,696
• Dark/Fire/Aqua/Earth/Air Expert 58,696
• 1 Elite debuff spell of choice
Gain 3 skills
• Ice Guard – makes you invincible but motionless (self, FP=90, Recharge=60s, Duration=30s)
• Return Gate - set up a portal back to your binding location (party, FP=90, Recharge=300s, Duration=?)
• Deliverance - teleport to your binding location (self, FP=90, Recharge=10s, Duration=N/A)

 Holy Chandra (Lv40)

They are at the peak of mastering the holy force. They can blind their opponents and have maximum healing abilities. A valuable support class for any party.
Class Bonus
• Holy Basic 117,393
• Holy Expert 117,393
• 1 Elite holy spell of choice.
Gain 3 skills
• Recovery Circle – recover your party members’ HP (party, FP=120, Recharge=8s, Duration=N/A)
• Optic Palsy – blinds the target, making all enemies and monsters invisible (enemy, FP=90, Recharge=60s, Duration=?)
• Acuteness – decreases force cooldown time (self, FP=90, Recharge=10s, Duration=240s)

Bellato Union Ranger Job Guide

Bellato Union Ranger


Ranger       >> Desperado (Lv30) or Sniper (Lv30)
Desperado >> Hidden Soldier (Lv40) or Sentinel (Lv40)
Sniper        >> Sentinel (Lv40) or Infiltrator (Lv40)







 Desperado (Lv30)

Desperado take advantage of both long range and close range skills to dominate the battle. They are looked at as the damage-dealing junior ranger class.
Class Bonus
• Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Firearm
Gain 1 skill
• Strength – increases ranged attack power (self, FP=60, Recharge=10s, Duration=120s)

 Sniper (Lv30)


Snipers specialize in long range combat, making close-range attacks very risky. They do have sneaky class abilities that make them great for scouting or laying traps.
Class Bonus
• Range PT 91,714
• Defense PT 51,589
• Basic Range Skill 2,500 (to all)
• Lv30 Intense Bow
• 2x Blasting Powder Trap
Gain 3 skills
• Shadow Walker - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
• Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
• Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s)

 Hidden Soldier (Lv40)

They are the secretive Desperado unit of the Bellato Union. They are best with firearms and are positioned at the rear of the battle lines to attack from a distance.
Class Bonus
• Range PT 944,327
• Defense PT 225,350
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Ammunition
Gain 2 skills
• Eagle Crusher – rapidfire attack combo using firearms (enemy, FP=90 + SP=120, Recharge=20s, Duration=N/A)
• Mind Retort – decreases skill cooldown time (self, FP=90, Recharge=10s, Duration=240s)

 Sentinel (Lv40)

Special defense force of the Bellato Union. Their unique skills can render their opponent’s force ability powerless, and they use holy force in order to protect themselves.
Class Bonus
• Range PT 826,286
• Defense PT 300,467
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• [30,000] Terra Advanced Beam Cell
Gain 3 skills
• Divinity – removes all applied skills/force buffs/debuffs (self, FP=90, Recharge=20s, Duration=N/A)
• Force Leach - increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
• Scamper – doubles speed (self, FP=90, Recharge=60s, Duration=30s)

 Infiltrator (Lv40)

A secretive force! Using stealth, their mission is to infiltrate enemy lines and demoralize them using their trapping skills or stealth attack.
Class Bonus
• Range PT 550,857
• Defense PT 450,701
• Basic Range Skill 13,044 (to all)
• Expert Range Skill 19,566 (to all)
• Lv40 Throwing Knife (white/normal)
• 3x Advanced Blasting Powder Trap
Gain 2 skills
• Fatal Step - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
• Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)


Bellato Union Warrior Job Guide

Bellato Union Warrior


Warrior       >> Commando (Lv30) or Miller (Lv30)
Commando >> Berserker (Lv40) or Armsman (Lv40)
Miller          >> Armsman (Lv40) or Shield Miller (Lv40)








 Commando (Lv30)

Commandos are a typical type of warrior. They prefer to use 2-handed weapons to crush their enemies and focus on close-range combat with an effective skill that increases their attack power.
Class Bonus
• Melee PT 91,714
• Defense PT 51,589
• Basic Melee Skill 2,500 (to all)
• Lv30 Intense Melee Weapon
Gain 1 skill
• Howl - increases attack power (self, FP=60, Recharge=10s, Duration=120s)

 Miller (Lv30)

Millers are warriors focused on defense. They are commonly seen wielding a sword and shield combination rather than 2-handed weapons. They play an important role in the Bellato ranks.

Class Bonus
• Melee PT 61,143
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield
Gain 2 skills
• Defender – increases defense (self, FP=60, Recharge=10s, Duration=120s)
• Taunt – Lures monsters (2 dot or less) to attack you (mobs, FP=60, Recharge=10s, Duration=N/A)

 Berserker (Lv40)

Berserkers are the most specialized in close-range combat. The name “Berserker” comes from a legendary warrior of ancient times who only focused on offense.
Class Bonus
• Melee PT 826,286
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 “Bust Potion” (+50% attack for 5 minutes)
Gain 3 skills
• Full Swing – crashing spin combo attack (enemy/monster, FP=90 + SP=120, Recharge=5s, Duration=N/A)
• Laboring Breath – decreases target’s speed (enemy, FP=90, recharge=60s, duration=?)
• Beast Eye – Avoids enemy attacks and counters with great strength (self, FP=90, Recharge=10s, Duration=240s)

 Armsman (Lv40)

Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities.
Class Bonus
• Melee PT 550,857
• Defense PT 450,701
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Bust Potion (50% atk) or Protect Potion (50% def)
Gain 3 skills
• Judgement – creates a small earthquake (mace skill) (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
• Stamina Drain – depletes target’s SP (enemy, FP=90, Recharge=40s, Duration=?)
• Perfect – increases accuracy by 50 points (enemy, FP=90, Recharge=60s, Duration=?)

 Shield Miller (Lv40)

Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP.
Class Bonus
• Melee PT 413,143
• Defense PT 300,467
• Shield PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Protect Potion (+50% def for 5 minutes)
Gain 2 skills
• Fortification - increases defense and shield abilities (self, FP=90, Recharge=10s, Duration=240s)
• Blood Suck – absorbs enemy’s HP (enemy, FP=90, Recharge=20s, Duration=N/A)