Class Bonus
• Melee PT 61,143
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield
Gain 2 skills
• Defender – increases defense (self, FP=60, Recharge=10s, Duration=120s)
• Taunt – Lures monsters (2 dot or less) to attack you (mobs, FP=60, Recharge=10s, Duration=N/A)
Berserker (Lv40)
Berserkers are the most specialized in close-range combat. The name “Berserker” comes from a legendary warrior of ancient times who only focused on offense.
Class Bonus
• Melee PT 826,286
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 “Bust Potion” (+50% attack for 5 minutes)
Gain 3 skills
• Full Swing – crashing spin combo attack (enemy/monster, FP=90 + SP=120, Recharge=5s, Duration=N/A)
• Laboring Breath – decreases target’s speed (enemy, FP=90, recharge=60s, duration=?)
• Beast Eye – Avoids enemy attacks and counters with great strength (self, FP=90, Recharge=10s, Duration=240s)
Armsman (Lv40)
Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities.
Class Bonus
• Melee PT 550,857
• Defense PT 450,701
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Bust Potion (50% atk) or Protect Potion (50% def)
Gain 3 skills
• Judgement – creates a small earthquake (mace skill) (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
• Stamina Drain – depletes target’s SP (enemy, FP=90, Recharge=40s, Duration=?)
• Perfect – increases accuracy by 50 points (enemy, FP=90, Recharge=60s, Duration=?)
Shield Miller (Lv40)
Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP.
Class Bonus
• Melee PT 413,143
• Defense PT 300,467
• Shield PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 Protect Potion (+50% def for 5 minutes)
Gain 2 skills
• Fortification - increases defense and shield abilities (self, FP=90, Recharge=10s, Duration=240s)
• Blood Suck – absorbs enemy’s HP (enemy, FP=90, Recharge=20s, Duration=N/A)
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