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Holy Alliance Cora Warrior |
Warrior >> Champion (Lv30) or Knight (Lv30)
Champion >> Templar Knight (Lv40) or Guardian (Lv40)
Knight >> Guardian (Lv40) or Black Knight (Lv40)
Champions are not the main force of the Holy Alliance, but are more like general infantry soldiers. This warrior class focuses primarily on offense over defense.
Class Bonus
• Melee PT 91,714
• Defense PT 51,589
• Basic Melee Skill 2,500 (to all)
• Lv30 Intense 2H Melee Weapon
• Defense PT 51,589
• Basic Melee Skill 2,500 (to all)
• Lv30 Intense 2H Melee Weapon
Gain 2 skills
• Vital Power - increases chances of critical hit (self, FP=60, Recharge=10s, Duration=120s)
• Faith - increases attack power and defense stat (self, FP=60, Recharge=10s, Duration=120s)
• Faith - increases attack power and defense stat (self, FP=60, Recharge=10s, Duration=120s)
The Knight class brings out the best in defense in the Cora race. Their high defense makes them front line units in any battle.
Class Bonus
• Melee PT 61,143
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield
• Defense PT 34,393
• Shield PT 34,393
• Basic Melee Skill 2,500 (to all)
• Lv29 Intense Shield
Gain 2 skills
• Accession - increases HP regeneration and raises defense stat (self, FP=60, Recharge=10s, Duration=120s)
• Vampire Groan - absorbs a monster’s HP (PvE only, FP=60, Recharge=10s, Duration=N/A)
• Vampire Groan - absorbs a monster’s HP (PvE only, FP=60, Recharge=10s, Duration=N/A)
They are blessed by Decem with maximum physical ability. These holy champions deal strong and effective blows which makes them feared on the battlefield.
Class Bonus
• Melee PT 826,286
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 “Bust Potion” (+50% attack for 5 minutes)
• Defense PT 300,467
• Basic Melee Skill 13,044 (to all)
• Expert Melee Skill 19,566 (to all)
• 99 “Bust Potion” (+50% attack for 5 minutes)
Gain 3 skills
• Full Swing – a powerful spin attack (enemy/monster, FP=90 + SP=120, Recharge=20s)
• Dash - increases speed of movement (self, FP=90, recharge=60s, duration=30s)
• Grace – Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s)
• Dash - increases speed of movement (self, FP=90, recharge=60s, duration=30s)
• Grace – Increases attack accuracy and power (self, FP=90, Recharge=10s, Duration=240s)
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